| AC |
-1 [20] |
| Hit Dice |
13** (58 hp) |
| Attacks |
2 × fists (3d10), magic |
| THAC0 |
10 [+9] |
| Movement |
120’ (40’) 240’ (80’) flying 360’ (120’) swimming |
| Saves |
D4 W5 P6 B5 S8 |
| Morale |
11 |
| Alignment |
Neutral |
| Size |
10ft tall |
| XP |
3,250 |
| # Appearing |
1 |
| Treasure Table |
G |
|
|
| Abilities |
|
| Mundane damage immunity |
Can only be harmed by magical attacks. |
| Invisibility |
OSE PT, pg. 182 |
|
|
| Illusion |
Visual and audial. No concentration required. Remains until touched or dispelled. |
| Water Form |
Transform into liquid form. |
| Create food and drink |
For 12 humans and mounts for one day. |
| Conjure metallic objects |
Up to 1,000 coins weight. Temporary: hardness determines duration (gold: 1 day; iron: 1 round). |
| Conjure soft goods / wooden objects |
Up to 1,000 coins weight. Permanent. |
| Regeneration |
A damaged Meltalia gains 3hp at the start of each round, as long as she is alive. |
| Magic Powers |
May use one power each round, without limit. |
| Wishes |
At most once per day, may grant another’s wish. (See Wishes, p149.) |
| Max Load |
10,000 coins without fatigue. Up to 20,000 coins for 3 turns walking / 1 turn flying. Must rest 1 turn afterwards. |
| Water Control |
Innate ability to control water. Bubble, Scald, Dilute, Simmer, Drown, Splash, Geyser, Spout, Globe, Spray, Gush, Squirt, Hurricane, Tsunami, Pool, Wave, Purify, Whip, Rain, Whirlpool |
| Telepathy |
Can communicate via telepathy. |