John Doe Thomas Cook Blog

I'm an Android Developer by day, but enjoy dabbling with other stacks. I also enjoy playing TTRPG games solo and writing up my adventures for other people to read about.

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Meltalia
AC -1 [20]
Hit Dice 13** (58 hp)
Attacks 2 × fists (3d10), magic
THAC0 10 [+9]
Movement 120’ (40’) 240’ (80’) flying 360’ (120’) swimming
Saves D4 W5 P6 B5 S8
Morale 11
Alignment Neutral
Size 10ft tall
XP 3,250
# Appearing 1
Treasure Table G
Abilities
Mundane damage immunity Can only be harmed by magical attacks.
Invisibility OSE PT, pg. 182
Illusion Visual and audial. No concentration required. Remains until touched or dispelled.
Water Form Transform into liquid form.
Create food and drink For 12 humans and mounts for one day.
Conjure metallic objects Up to 1,000 coins weight. Temporary: hardness determines duration (gold: 1 day; iron: 1 round).
Conjure soft goods / wooden objects Up to 1,000 coins weight. Permanent.
Regeneration A damaged Meltalia gains 3hp at the start of each round, as long as she is alive.
Magic Powers May use one power each round, without limit.
Wishes At most once per day, may grant another’s wish. (See Wishes, p149.)
Max Load 10,000 coins without fatigue. Up to 20,000 coins for 3 turns walking / 1 turn flying. Must rest 1 turn afterwards.
Water Control Innate ability to control water. Bubble, Scald, Dilute, Simmer, Drown, Splash, Geyser, Spout, Globe, Spray, Gush, Squirt, Hurricane, Tsunami, Pool, Wave, Purify, Whip, Rain, Whirlpool
Telepathy Can communicate via telepathy.