| AC |
5 [14] |
| Hit Dice |
9*** (40 hp) |
| Attacks |
4 x grasping roots, 1 x maw (2d6) |
| THAC0 |
12 [+7] |
| Movement |
N/A |
| Saves |
D8 W9 P10 B10 S12 |
| Morale |
8 |
| Alignment |
Neutral |
| Size |
20ft tall |
| XP |
3,000 |
| # Appearing |
1 (1) |
| Treasure Table |
B, N, O |
|
|
| Abilities |
|
| Grasping Roots |
After a successful attack, sticks to the victim and exudes acid. The acid inflicts 1d6 damage per round to flesh and destroys cloth, leather, or wood in one round (Stone and metal are dissolved in two rounds.) |
| Symbiotic Moss |
When PC strikes plant, save vs poison or become infected with spores (movement rate is halved and can only attack or cast spells every second round). Fall asleep after fourth failed save. |
| Parry with indigestible material |
Gain +2 AC on one attack per round. |
| Fire damage immunity |
Immune to fire damage. |
| Drink Nereids |
If plant consumes a nereid, it grows 50-75% in size and gains extra 30 hit points. |