| AC |
2 [17] |
| Hit Dice |
4 (18 hp) |
| Attacks |
2 x blow (1d8) |
| THAC0 |
16 [+3] |
| Movement |
30’ (10') |
| Saves |
D10 W11 P12 B13 S14 |
| Morale |
11 |
| Alignment |
Neutral |
| Size |
11ft tall |
| XP |
75 |
| # Appearing |
1d4 (1d4) |
| Treasure Table |
None |
|
|
| Abilities |
|
| Immunity |
Unaffected by sleep spells. |
| Absorb Metals |
Hits with non-magical, metal weapons cause damage, but the weapon may become stuck in the statue (save versus spells). Stuck weapons can be removed if the statue is killed. |
| Acid |
After a successful attack, sticks to the victim and exudes acid. The acid destroys normal armour immediately and inflicts 2d8 damage per round. (Magic armour is dissolved in one turn.) |
| Covered in Ambermoss |
1-in-6 are covered in Ambermoss. If touched with bare skin, victim roll on Sipopa Negative Effects table (DoHSI, pg. 148) |