| AC |
7 [12] |
| Hit Dice |
2** (9 hp) |
| Attacks |
1 x swarm (2 hp) |
| THAC0 |
18 [+1] |
| Movement |
60’ (20') |
| Saves |
D14 W15 P16 B17 S18 |
| Morale |
11 |
| Alignment |
Neutral |
| Size |
6in diameter |
| XP |
30 |
| # Appearing |
1 (1d3) |
| Treasure Table |
None |
|
|
| Abilities |
|
| Leap |
Can leap up to 10’ and attack. |
| Acid Bite |
The acid eats through normal armour immediately and inflicts 1d6 damage per round. (Magic armour is not dissolved.) |
| Swarm |
Treat this stat block not as a single insect, but as a swarm of insects. |
| Swarm attack |
Automatically damages characters within swarm area: 2hp if wearing armour, 4hp without. |
| Immunity |
Only harmed by fire, extreme cold, sleep spells (affect the whole swarm), smoke (drives off), or other attacks as the referee wishes. |
| Warding off |
Characters inside the swarm who defend themselves by brandishing a weapon (or similar) suffer half damage from the swarm. A brandished torch damages the swarm. |
| Escaping |
On exiting the swarm, characters continue to suffer half damage until 3 rounds are spent swatting the attached insects. |
| Diving into water |
Suffer damage for one round, then attached insects drown. |